AI Insights · Timothy · October 2025
Top 5 Slime Games on Android in Denmark: Q3 2025
Discover the performance trends of the top slime games on Android in Denmark during Q3 2025, focusing on downloads, revenue, and active users.
The third quarter of 2025 presented intriguing trends for slime games on the Android platform in Denmark. Let's delve into the performance metrics of the top five games, as analyzed by Sensor Tower.
My Talking Slimy - Slime Buddy, developed by Pixeland OU, saw its weekly revenue peak at approximately $67 in late August, before declining to around $55 by the end of September. Weekly downloads fluctuated, starting at 33 and ending at 27. The number of active users gradually decreased from 321 to 283 over the quarter.
I, Slime by Games Hub Hong Kong Limited experienced a significant drop in weekly revenue from $66 in early July to $20 by the end of September. The game’s download numbers were notably low, with several weeks of no new downloads.
Slime Hole Master from KKGames Studio showed a steady increase in revenue, reaching $28 in early September. Downloads peaked at 30 in early August, but the game saw no downloads in the last week of the quarter.
Fluid Simulation by DoGreat Technologies maintained moderate revenue levels, peaking at $12 in August. Downloads started strong at 38 in June but dwindled to 9 by September’s end. Active users decreased from 147 to 49 over the quarter.
Finally, Super Big Slime: Black Hole 3D by Supercent, Inc. experienced a fluctuating revenue pattern, peaking at $21 in early August. Downloads decreased from 67 in late June to 24 by September, while active users remained relatively stable, dropping slightly from 2701 to 2524.
For more detailed insights and data, visit Sensor Tower's platform.